﻿using System;
using System.Collections.Generic;
using UnityEngine;

namespace Asset
{
    public class PoolRoot : MonoSingleton<PoolRoot>
    {
        protected override void initialize()
        {
            this.root.position = new Vector3(10000, 10000, 10000);

        }

        public void init()
        {
            
        }

        public Transform Root
        {
            get
            {
                return this.root;
            }
        }

    }
}
